Shadow Persian counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingDynamic PunchfightingBrick Break | 6.931 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 2 | fightingCounter fightingSuperpowerbugLunge | 4.512 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 3 | fightingCounter fightingClose CombatflyingBrave Bird | 4.326 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 4 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.160 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingSuperpower | 4.020 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.020 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.959 | 100% | 9.5 s 3.0 charged | 75% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.852 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 9 | fightingLow Kick darkDark PulsedarkFoul Play | 3.804 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.720 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 11 | darkSnarl fightingUpper HanddarkFoul Play | 3.634 | 100% | 12.5 s 3.0 charged | 72% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.590 | 100% | 11.5 s 2.0 charged | 72% HP left on average | |
| 13 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.441 | 100% | 12.5 s 3.0 charged | 71% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingUpper Hand | 3.440 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.436 | 100% | 11.0 s 3.0 charged | 71% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.418 | 100% | 10.5 s 3.0 charged | 71% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.418 | 100% | 11.0 s 3.0 charged | 71% HP left on average | |
| 18 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.410 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingSuperpower | 3.284 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.254 | 100% | 11.5 s 3.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.