Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.852 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.952 | 100% | 7.0 s 0.0 charged | 66% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.871 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 4 | fightingCounter fightingAura SpherefightingFocus Blast | 2.730 | 100% | 7.0 s 0.0 charged | 63% HP left on average | |
| 5 | fightingCounter fightingClose CombatrockRock Slide | 2.657 | 100% | 7.0 s 0.0 charged | 62% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 2.560 | 100% | 7.0 s 0.0 charged | 61% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.156 | 100% | 9.5 s 3.0 charged | 54% HP left on average | |
| 8 | darkSnarl fightingUpper HanddarkFoul Play | 2.014 | 100% | 12.5 s 3.0 charged | 50% HP left on average | |
| 9 | fightingCounter dragonDragon ClawgroundEarthquake | 1.976 | 100% | 7.0 s 0.0 charged | 49% HP left on average | |
| 10 | normalQuick Attack fightingClose CombatfightingSacred Sword | 1.938 | 100% | 10.5 s 3.0 charged | 48% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.938 | 100% | 11.0 s 3.0 charged | 48% HP left on average | |
| 12 | fightingCounter fightingSuperpowerbugLunge | 1.902 | 100% | 8.0 s 1.0 charged | 47% HP left on average | |
| 13 | fightingLow Kick darkDark PulsedarkFoul Play | 1.902 | 100% | 11.5 s 3.0 charged | 47% HP left on average | |
| 14 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.840 | 100% | 14.0 s 1.0 charged | 46% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.813 | 100% | 9.5 s 3.0 charged | 45% HP left on average | |
| 16 | fightingCounter fightingClose CombatflyingBrave Bird | 1.788 | 100% | 8.0 s 1.0 charged | 44% HP left on average | |
| 17 | darkSucker Punch fightingFocus BlastflyingHurricane | 1.766 | 100% | 11.5 s 2.0 charged | 43% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.748 | 100% | 8.0 s 1.0 charged | 43% HP left on average | |
| 19 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.729 | 100% | 12.5 s 3.0 charged | 42% HP left on average | |
| 20 | darkBite grassPower WhipgrassEnergy Ball | 1.719 | 100% | 13.5 s 3.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.