Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingLow SweepiceIce Punch | 3.794 | 100% | 7.1 s 0.3 charged | 70% HP left on average | |
| 2 | fightingDouble Kick fightingSacred SwordsteelIron Head | 3.655 | 100% | 10.9 s 2.8 charged | 72% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.061 | 100% | 7.6 s 0.4 charged | 63% HP left on average | |
| 4 | fightingCounter bugLungefightingPower-Up Punch | 3.048 | 100% | 8.1 s 0.6 charged | 63% HP left on average | |
| 5 | fightingCounter fightingDynamic PunchfightingBrick Break | 2.713 | 100% | 8.1 s 0.6 charged | 59% HP left on average | |
| 6 | fightingCounter fightingClose CombatflyingBrave Bird | 2.608 | 100% | 8.1 s 0.6 charged | 57% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.519 | 100% | 8.1 s 0.6 charged | 56% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingUpper Hand | 2.453 | 100% | 8.1 s 0.6 charged | 56% HP left on average | |
| 9 | fightingCounter fightingDynamic PunchfightingFocus Blast | 2.432 | 100% | 7.1 s 0.3 charged | 54% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 2.407 | 100% | 10.9 s 2.8 charged | 58% HP left on average | |
| 11 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 2.386 | 100% | 10.6 s 3.0 charged | 53% HP left on average | |
| 12 | bugFury Cutter fightingSacred SwordsteelIron Head | 2.375 | 100% | 10.9 s 2.8 charged | 40% HP left on average | |
| 13 | fightingForce Palm fightingClose CombatfightingSuperpower | 2.354 | 100% | 7.6 s 0.4 charged | 53% HP left on average | |
| 14 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.352 | 100% | 8.3 s 1.3 charged | 57% HP left on average | |
| 15 | fightingForce Palm fightingSuperpowerfightingDynamic Punch | 2.337 | 100% | 9.2 s 0.6 charged | 54% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.259 | 100% | 7.1 s 0.3 charged | 52% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingSuperpower | 2.184 | 100% | 9.1 s 0.6 charged | 50% HP left on average | |
| 18 | fightingCounter fightingDynamic PunchfightingSubmission | 2.068 | 100% | 9.1 s 0.6 charged | 49% HP left on average | |
| 19 | iceIce Fang iceIce BurniceBlizzard | 2.019 | 100% | 10.8 s 2.0 charged | 50% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 1.899 | 100% | 10.8 s 2.5 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.