Shadow Persian counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Foul Play
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingLow Sweep | 5.225 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 2 | bugFury Cutter fightingSacred SwordsteelIron Head | 3.676 | 100% | 11.0 s 3.0 charged | 73% HP left on average | |
| 3 | fightingDouble Kick fightingSacred SwordsteelIron Head | 3.309 | 100% | 11.0 s 3.0 charged | 70% HP left on average | |
| 4 | fireIncinerate fireOverheatgrassEnergy Ball | 2.379 | 100% | 10.5 s 1.0 charged | 58% HP left on average | |
| 5 | fireIncinerate fireMind BlownfireOverheat | 2.207 | 100% | 10.5 s 1.0 charged | 55% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.183 | 100% | 11.0 s 3.0 charged | 54% HP left on average | |
| 7 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.141 | 100% | 8.5 s 2.0 charged | 53% HP left on average | |
| 8 | fightingCounter fightingSuperpowerbugLunge | 2.066 | 100% | 8.5 s 1.0 charged | 52% HP left on average | |
| 9 | fightingCounter fightingFocus BlastpsychicPsystrike | 2.044 | 100% | 8.5 s 1.0 charged | 51% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.040 | 100% | 8.0 s 1.0 charged | 51% HP left on average | |
| 11 | fightingCounter fightingClose CombatflyingBrave Bird | 1.978 | 100% | 8.5 s 1.0 charged | 49% HP left on average | |
| 12 | fightingCounter bugMegahorngroundDrill Run | 1.974 | 100% | 11.0 s 2.0 charged | 49% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.840 | 100% | 8.5 s 1.0 charged | 46% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingUpper Hand | 1.835 | 100% | 8.5 s 1.0 charged | 46% HP left on average | |
| 15 | iceIce Fang fightingFocus BlasticeIce Burn | 1.835 | 100% | 11.0 s 2.0 charged | 45% HP left on average | |
| 16 | grassRazor Leaf fightingSacred SwordgrassLeaf Blade | 1.812 | 100% | 9.5 s 1.0 charged | 45% HP left on average | |
| 17 | fightingCounter rockStone EdgedarkCrunch | 1.802 | 100% | 11.0 s 2.0 charged | 45% HP left on average | |
| 18 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.771 | 100% | 7.5 s 1.0 charged | 44% HP left on average | |
| 19 | fightingCounter bugMegahorngroundDrill Run | 1.767 | 100% | 9.5 s 1.0 charged | 43% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.714 | 100% | 7.5 s 1.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.