Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Foul Play
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.685 | 100% | 11.0 s 3.0 charged | 41% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.364 | 100% | 11.0 s 3.0 charged | 27% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.348 | 100% | 11.0 s 3.0 charged | 26% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.318 | 100% | 8.5 s 1.0 charged | 24% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 1.306 | 100% | 9.5 s 1.0 charged | 23% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.264 | 100% | 11.0 s 3.0 charged | 21% HP left on average | |
| 7 | fightingCounter fightingSuperpowerbugLunge | 1.237 | 100% | 8.5 s 1.0 charged | 19% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingLow Sweep | 1.237 | 100% | 7.5 s 1.0 charged | 19% HP left on average | |
| 9 | fightingCounter fightingClose CombatrockRock Slide | 1.224 | 100% | 8.5 s 1.0 charged | 18% HP left on average | |
| 10 | fightingCounter fightingClose CombatflyingBrave Bird | 1.169 | 100% | 8.5 s 1.0 charged | 14% HP left on average | |
| 11 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.161 | 100% | 8.0 s 1.0 charged | 14% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.127 | 100% | 8.5 s 1.0 charged | 11% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 1.107 | 100% | 11.0 s 3.0 charged | 10% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.064 | 100% | 11.0 s 3.0 charged | 6% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingUpper Hand | 1.057 | 100% | 8.5 s 1.0 charged | 5% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.050 | 100% | 10.0 s 3.0 charged | 5% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.043 | 100% | 15.5 s 4.0 charged | 4% HP left on average | |
| 18 | fightingForce Palm fightingClose CombatfightingSuperpower | 1.012 | 100% | 9.5 s 1.0 charged | 1% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingSuperpower | 1.005 | 100% | 9.5 s 1.0 charged | 1% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingFocus Blast | 1.000 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.