Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Play Rough
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.094 | 100% | 8.0 s 0.0 charged | 84% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.122 | 100% | 7.5 s 0.0 charged | 76% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.044 | 100% | 10.5 s 2.0 charged | 75% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.044 | 100% | 10.5 s 2.0 charged | 75% HP left on average | |
| 5 | fightingCounter fightingSuperpowerbugLunge | 3.917 | 100% | 8.0 s 0.0 charged | 74% HP left on average | |
| 6 | fightingCounter fightingClose CombatflyingBrave Bird | 3.750 | 100% | 8.0 s 0.0 charged | 73% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.482 | 100% | 8.0 s 0.0 charged | 71% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.370 | 100% | 10.5 s 2.0 charged | 70% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.214 | 100% | 8.0 s 0.0 charged | 69% HP left on average | |
| 10 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.206 | 100% | 7.0 s 0.0 charged | 69% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingSuperpower | 3.095 | 100% | 9.0 s 0.0 charged | 68% HP left on average | |
| 12 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.071 | 100% | 7.5 s 0.0 charged | 67% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingUpper Hand | 2.982 | 100% | 8.0 s 0.0 charged | 66% HP left on average | |
| 14 | fightingForce Palm fightingClose CombatfightingSuperpower | 2.867 | 100% | 9.0 s 0.0 charged | 65% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.857 | 100% | 7.0 s 0.0 charged | 65% HP left on average | |
| 16 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.714 | 100% | 8.0 s 1.0 charged | 63% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 2.644 | 100% | 10.5 s 2.0 charged | 62% HP left on average | |
| 18 | fightingCounter fightingAura SpherefightingFocus Blast | 2.609 | 100% | 8.0 s 0.0 charged | 62% HP left on average | |
| 19 | fightingCounter fightingClose CombatflyingBrave Bird | 2.518 | 100% | 8.0 s 0.0 charged | 60% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingSubmission | 2.500 | 100% | 9.0 s 0.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.