Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Power Gem
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.347 | 100% | 11.0 s 3.0 charged | 26% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.236 | 100% | 11.0 s 3.0 charged | 19% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 1.205 | 100% | 10.5 s 1.0 charged | 17% HP left on average | |
| 4 | fightingCounter fightingClose CombatrockRock Slide | 1.174 | 100% | 8.5 s 1.0 charged | 15% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.095 | 100% | 13.5 s 3.0 charged | 9% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 1.050 | 100% | 8.5 s 1.0 charged | 5% HP left on average | |
| 7 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.021 | 100% | 14.0 s 3.0 charged | 2% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.901 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.865 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 10 | ghostHex fightingFocus BlastrockPower Gem | 0.865 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 11 | fightingCounter fightingDynamic PunchfightingDrain Punch | 0.820 | 0% | 7.0 s 0.0 charged | 0% HP left on average | |
| 12 | fightingCounter fightingDynamic PunchgrassGrass Knot | 0.820 | 0% | 7.0 s 0.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingCross Chop | 0.820 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingAura SpherefightingFocus Blast | 0.811 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 15 | fightingCounter dragonDragon ClawgroundEarthquake | 0.811 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 16 | fightingForce Palm fightingBrick BreakfightingDrain Punch | 0.802 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 0.802 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 18 | rockRock Throw rockStone EdgegroundBulldoze | 0.784 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 19 | fightingForce Palm fightingClose CombatfightingSuperpower | 0.766 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatrockRock Slide | 0.766 | 0% | 10.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.