Shadow Persian counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 3.522 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 3.241 | 100% | 10.5 s 1.0 charged | 69% HP left on average | |
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.114 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingLow Sweep | 3.082 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.986 | 100% | 14.0 s 3.0 charged | 67% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.795 | 100% | 11.0 s 3.0 charged | 64% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 2.574 | 100% | 12.0 s 3.0 charged | 61% HP left on average | |
| 8 | darkBite fireBlast BurnfireTorch Song | 2.571 | 100% | 13.5 s 3.0 charged | 61% HP left on average | |
| 9 | bugFury Cutter fightingSacred SwordsteelIron Head | 2.490 | 100% | 14.0 s 3.0 charged | 60% HP left on average | |
| 10 | psychicConfusion psychicFuture SightfairyMoonblast | 2.488 | 100% | 14.5 s 1.0 charged | 60% HP left on average | |
| 11 | psychicPsycho Cut steelGyro BallghostShadow Ball | 2.385 | 100% | 14.0 s 3.0 charged | 58% HP left on average | |
| 12 | fireEmber fireHeat WavefireFlamethrower | 2.344 | 100% | 12.0 s 3.0 charged | 57% HP left on average | |
| 13 | fireEmber electricWild ChargefireFire Punch | 2.295 | 100% | 12.0 s 3.0 charged | 56% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 11.0 s 3.0 charged | 55% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 11.0 s 3.0 charged | 55% HP left on average | |
| 16 | darkSucker Punch grassSeed BombdarkFoul Play | 2.123 | 100% | 14.0 s 3.0 charged | 53% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundSand Tomb | 2.123 | 100% | 14.0 s 3.0 charged | 53% HP left on average | |
| 18 | darkBite rockRock SlideiceIcy Wind | 2.061 | 100% | 13.5 s 3.0 charged | 51% HP left on average | |
| 19 | steelMetal Sound grassPower WhipdarkBrutal Swing | 2.030 | 100% | 13.0 s 3.0 charged | 51% HP left on average | |
| 20 | grassLeafage grassFrenzy PlantflyingBrave Bird | 2.014 | 100% | 14.0 s 3.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.