Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.491 | 100% | 7.0 s 0.0 charged | 33% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.341 | 100% | 7.5 s 0.0 charged | 25% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.193 | 100% | 11.0 s 3.0 charged | 16% HP left on average | |
| 4 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 1.172 | 100% | 12.5 s 3.0 charged | 15% HP left on average | |
| 5 | darkBite fireBlast BurnfireTorch Song | 1.034 | 100% | 13.5 s 3.0 charged | 3% HP left on average | |
| 6 | rockRock Throw rockStone EdgegroundBulldoze | 1.000 | 0% | 16.5 s 2.0 charged | 0% HP left on average | |
| 7 | bugBug Bite fireFire BlaststeelIron Head | 0.982 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 8 | fightingCounter fightingAura SpherefightingFocus Blast | 0.955 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingCross Chop | 0.955 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.946 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 11 | fightingCounter dragonDragon ClawgroundEarthquake | 0.946 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 12 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 0.946 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 13 | ghostHex fightingFocus BlastfairyDazzling Gleam | 0.928 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingLow Sweep | 0.892 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfireFire Punch | 0.892 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingAura SpherefightingFocus Blast | 0.829 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingClose CombatgrassLeaf Blade | 0.829 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingBrick Break | 0.829 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingBrick Break | 0.829 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingDrain Punch | 0.820 | 0% | 7.0 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.