Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Power Gem
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.889 | 100% | 9.0 s 0.0 charged | 74% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.778 | 100% | 9.0 s 0.0 charged | 64% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.586 | 100% | 7.5 s 0.0 charged | 61% HP left on average | |
| 4 | fightingForce Palm fightingFocus BlastrockStone Edge | 2.514 | 100% | 9.0 s 0.0 charged | 60% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.025 | 100% | 8.0 s 0.0 charged | 51% HP left on average | |
| 6 | fightingForce Palm fightingBrick BreakfightingDrain Punch | 1.857 | 100% | 8.0 s 1.0 charged | 46% HP left on average | |
| 7 | fightingCounter fightingClose CombatrockRock Slide | 1.841 | 100% | 8.0 s 0.0 charged | 46% HP left on average | |
| 8 | fightingCounter fightingFocus BlastfireOverheat | 1.840 | 100% | 9.0 s 0.0 charged | 46% HP left on average | |
| 9 | fightingCounter fightingAura SpherefightingFocus Blast | 1.693 | 100% | 8.0 s 0.0 charged | 41% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingLow Sweep | 1.679 | 100% | 8.0 s 0.0 charged | 40% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.583 | 100% | 11.0 s 3.0 charged | 37% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.452 | 100% | 14.5 s 3.0 charged | 31% HP left on average | |
| 13 | fightingCounter dragonDragon ClawgroundEarthquake | 1.286 | 100% | 8.0 s 0.0 charged | 22% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedragonOutrage | 1.250 | 100% | 17.0 s 3.0 charged | 20% HP left on average | |
| 15 | normalQuick Attack fightingClose CombatfightingSacred Sword | 1.235 | 100% | 10.5 s 3.0 charged | 19% HP left on average | |
| 16 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.136 | 100% | 7.0 s 0.0 charged | 12% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 1.087 | 100% | 11.5 s 3.0 charged | 8% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 1.063 | 100% | 11.5 s 3.0 charged | 6% HP left on average | |
| 19 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.063 | 100% | 10.5 s 3.0 charged | 6% HP left on average | |
| 20 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.059 | 100% | 12.5 s 3.0 charged | 6% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.