Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.889 | 100% | 9.0 s 0.0 charged | 74% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.019 | 100% | 10.5 s 2.0 charged | 67% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.019 | 100% | 10.5 s 2.0 charged | 67% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.778 | 100% | 9.0 s 0.0 charged | 64% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.587 | 100% | 10.5 s 2.0 charged | 61% HP left on average | |
| 6 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.586 | 100% | 7.5 s 0.0 charged | 61% HP left on average | |
| 7 | fightingCounter fightingClose CombatflyingBrave Bird | 2.571 | 100% | 9.0 s 0.0 charged | 61% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.514 | 100% | 9.0 s 0.0 charged | 60% HP left on average | |
| 9 | fightingKarate Chop fightingClose CombatfightingCross Chop | 2.250 | 100% | 9.5 s 2.0 charged | 56% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.025 | 100% | 8.0 s 0.0 charged | 51% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatfightingSuperpower | 1.974 | 100% | 9.0 s 0.0 charged | 49% HP left on average | |
| 12 | fightingForce Palm fightingBrick BreakfightingDrain Punch | 1.857 | 100% | 8.0 s 1.0 charged | 46% HP left on average | |
| 13 | fightingCounter fightingClose CombatrockRock Slide | 1.841 | 100% | 8.0 s 0.0 charged | 46% HP left on average | |
| 14 | fightingCounter fightingAura SpherefightingFocus Blast | 1.840 | 100% | 9.0 s 0.0 charged | 46% HP left on average | |
| 15 | fightingCounter fightingClose CombatflyingBrave Bird | 1.750 | 100% | 9.0 s 0.0 charged | 43% HP left on average | |
| 16 | fightingCounter fightingAura SpherefightingFocus Blast | 1.693 | 100% | 8.0 s 0.0 charged | 41% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 1.690 | 100% | 10.5 s 2.0 charged | 41% HP left on average | |
| 18 | fightingForce Palm fightingClose CombatfightingAura Sphere | 1.679 | 100% | 9.0 s 0.0 charged | 40% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingLow Sweep | 1.679 | 100% | 8.0 s 0.0 charged | 40% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchpoisonSludge Bomb | 1.545 | 100% | 9.0 s 0.0 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.