Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.989 | 100% | 9.0 s 1.0 charged | 50% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.523 | 100% | 10.5 s 3.0 charged | 34% HP left on average | |
| 3 | fightingCounter fightingUpper HanddarkFoul Play | 1.494 | 100% | 13.0 s 1.0 charged | 33% HP left on average | |
| 4 | normalQuick Attack fightingClose CombatfightingSacred Sword | 1.430 | 100% | 10.5 s 3.0 charged | 30% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.430 | 100% | 11.0 s 3.0 charged | 30% HP left on average | |
| 6 | fightingLow Kick darkDark PulsedarkFoul Play | 1.420 | 100% | 11.5 s 3.0 charged | 30% HP left on average | |
| 7 | darkBite grassPower WhipgrassEnergy Ball | 1.392 | 100% | 13.5 s 3.0 charged | 28% HP left on average | |
| 8 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.363 | 100% | 9.5 s 3.0 charged | 27% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.357 | 100% | 11.5 s 3.0 charged | 26% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.326 | 100% | 9.0 s 1.0 charged | 25% HP left on average | |
| 11 | fightingLow Kick fightingDrain PunchdarkPayback | 1.297 | 100% | 11.5 s 3.0 charged | 23% HP left on average | |
| 12 | fightingCounter bugLungefightingPower-Up Punch | 1.280 | 100% | 10.0 s 2.0 charged | 22% HP left on average | |
| 13 | fightingCounter fightingClose CombatflyingBrave Bird | 1.266 | 100% | 9.0 s 1.0 charged | 21% HP left on average | |
| 14 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.260 | 100% | 11.5 s 3.0 charged | 21% HP left on average | |
| 15 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.234 | 100% | 12.5 s 3.0 charged | 19% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastfightingBrick Break | 1.233 | 100% | 11.5 s 3.0 charged | 19% HP left on average | |
| 17 | fightingCounter fightingDynamic PunchfightingFocus Blast | 1.223 | 100% | 9.0 s 1.0 charged | 18% HP left on average | |
| 18 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.222 | 100% | 11.0 s 3.0 charged | 18% HP left on average | |
| 19 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.222 | 100% | 12.5 s 3.0 charged | 18% HP left on average | |
| 20 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 1.221 | 100% | 14.0 s 3.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.