Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Hex / Focus Blast
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 9.500 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 2 | psychicPsywave groundEarthquakesteelHeavy Slam | 9.031 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 3 | darkBite groundDrill RungroundDig | 8.778 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | ghostLick darkNight SlashnormalHyper Beam | 7.917 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | normalScratch groundHigh HorsepowerfireFire Punch | 7.656 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 6 | psychicPsywave groundEarthquakesteelHeavy Slam | 7.225 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 7 | darkBite darkCrunchnormalHyper Beam | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerfireFire Punch | 6.806 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 9 | rockRollout groundEarthquakeghostShadow Ball | 6.719 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockelectricThunderbolt | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | darkBite darkCrunchgrassTrailblaze | 6.417 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.370 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | darkBite darkBrutal SwingdarkCrunch | 6.091 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.063 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 15 | darkBite darkCrunchnormalHyper Beam | 5.857 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | rockRollout groundHigh HorsepowerelectricThunderbolt | 5.543 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 17 | darkSnarl darkDark PulsedarkFoul Play | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 5.333 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 19 | fightingLow Kick ghostShadow BallfireFire Punch | 5.321 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.