Shadow Froslass counters
iceghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.357 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | ghostShadow Claw steelGyro BalldarkNight Slash | 6.560 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | ghostShadow Claw darkCrunchwaterHydro Cannon | 5.086 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | fireEmber fireHeat WavedarkCrunch | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | steelBullet Punch steelIron HeaddarkNight Slash | 4.486 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 10 | bugFury Cutter steelIron HeaddarkNight Slash | 4.361 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 4.333 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | psychicPsywave rockPower GemwaterAqua Jet | 4.057 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 14 | ghostShadow Claw steelIron HeaddarkFoul Play | 3.925 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | fightingLow Kick ghostShadow BallghostRage Fist | 3.909 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 3.714 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 17 | fireEmber fireBlast BurnfireHeat Wave | 3.583 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 18 | darkSnarl darkNight SlashsteelIron Head | 3.464 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 19 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.417 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 20 | electricThunder Shock steelGyro BallelectricWild Charge | 3.311 | 100% | 5.5 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.