Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Shadow Claw / Shadow Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 6.500 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | darkBite darkDark PulsegrassPower Whip | 5.611 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 5 | darkSnarl darkDark PulsedarkFoul Play | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 5.257 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 4.810 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 8 | darkBite darkDark PulsedarkFoul Play | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 3.741 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 3.619 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 11 | fireIncinerate darkFoul PlaydarkCrunch | 3.533 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.485 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 13 | darkBite darkPaybackdarkCrunch | 3.479 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 14 | darkSnarl darkDark PulsesteelIron Head | 3.452 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 15 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 3.357 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 16 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.354 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 17 | fireIncinerate darkFoul PlaydarkCrunch | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | darkBite darkCrunchwaterAqua Tail | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 20 | darkBite darkCrunchfireFlamethrower | 3.015 | 100% | 6.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.