Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Shadow Claw / Energy Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 6.500 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 5.257 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 5 | fireIncinerate darkFoul PlaydarkCrunch | 3.533 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 6 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 3.357 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 7 | fireIncinerate darkFoul PlaydarkCrunch | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 8 | dragonDragon Tail darkNight SlashdragonDragon Claw | 2.875 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BalldarkFoul Play | 2.620 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 10 | psychicPsywave darkFoul PlaypsychicPsybeam | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 2.120 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.091 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 13 | darkBite darkDark PulsegrassPower Whip | 2.020 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 14 | darkSucker Punch grassLeaf BladegrassSolar Beam | 1.965 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.946 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 16 | darkSucker Punch darkPaybackflyingFly | 1.895 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 17 | darkSnarl darkDark PulsedarkFoul Play | 1.893 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 18 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.879 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 19 | darkSucker Punch darkDark PulseflyingHurricane | 1.843 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 20 | darkBite darkCrunchgroundEarthquake | 1.778 | 100% | 9.5 s 2.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.