Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Astonish / Shadow Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 5.417 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 4.718 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 4.333 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 4 | darkBite darkDark PulsegrassPower Whip | 4.208 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 5 | dragonDragon Breath dragonOutragedragonDragon Pulse | 4.075 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 6 | darkSnarl darkDark PulsedarkFoul Play | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 7 | poisonPoison Sting darkDark PulseghostShadow Ball | 3.844 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 3.833 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.795 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 3.786 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 11 | darkBite darkDark PulsedarkFoul Play | 3.686 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 3.607 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 13 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 3.462 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.212 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 15 | fireIncinerate darkFoul PlaydarkCrunch | 3.118 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | flyingPeck flyingBrave BirdflyingFly | 3.018 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.971 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 2.923 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 19 | darkBite darkPaybackdarkCrunch | 2.783 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 20 | ghostLick darkNight SlashpoisonGunk Shot | 2.761 | 100% | 10.5 s 2.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.