Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Drain Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | steelBullet Punch darkNight SlashsteelIron Head | 7.280 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | darkSucker Punch darkPaybackfightingDynamic Punch | 6.517 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 6.320 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 8 | steelBullet Punch darkNight SlashsteelIron Head | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | darkBite fairyPlay RoughdarkDark Pulse | 6.067 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 10 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 11 | fairyGeomancy fairyMoonblastbugMegahorn | 5.722 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 5.621 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.500 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 14 | dragonDragon Tail dragonDragon ClawdarkCrunch | 5.439 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 16 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 5.133 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 17 | fairyFairy Wind fairyMoonblastflyingFly | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 4.984 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 19 | steelMetal Claw steelIron HeadrockStone Edge | 4.917 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 20 | fightingDouble Kick grassLeaf BladerockStone Edge | 4.917 | 100% | 8.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.