Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Drain Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave groundEarthquakedragonOutrage | 9.966 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 2 | ghostAstonish groundDrill RunrockRock Slide | 9.115 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 8.636 | 100% | 9.0 s 2.0 charged | 88% HP left on average | |
| 4 | rockRollout groundEarthquakeghostShadow Ball | 8.600 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 5 | psychicPsywave groundEarthquakedragonOutrage | 8.028 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.000 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 7 | dragonDragon Breath dragonOutrageflyingFly | 8.000 | 100% | 7.0 s 2.0 charged | 88% HP left on average | |
| 8 | darkBite fairyDisarming VoicefireFire Blast | 7.962 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 10 | groundMud Shot bugMegahorngroundEarthquake | 7.760 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 11 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 7.490 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 12 | groundMud-Slap groundEarthquakedarkCrunch | 7.172 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 13 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 7.154 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 14 | normalYawn fairyPlay RoughgroundEarthquake | 6.784 | 100% | 10.5 s 2.0 charged | 85% HP left on average | |
| 15 | groundMud-Slap grassTrailblazegroundDig | 6.758 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 16 | darkBite darkDark PulseiceIce Punch | 6.710 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.615 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 18 | darkSucker Punch grassGrass KnotdarkDark Pulse | 6.560 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.500 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 6.500 | 100% | 5.0 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.