Skip to content
PoGoBud

Shadow Sableye counters

darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Sableye
#PokemonMovesPowerWinsTimeResult
1
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
5.893
100%5.0 s
1.0 charged
83% HP left on average
2
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
5.156
100%5.0 s
1.0 charged
81% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.100
100%4.5 s
1.0 charged
80% HP left on average
4
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
4.956
100%5.7 s
1.2 charged
71% HP left on average
5
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
4.415
100%5.5 s
1.2 charged
72% HP left on average
6
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.387
100%6.5 s
1.2 charged
73% HP left on average
7
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
4.344
100%5.0 s
1.0 charged
77% HP left on average
8
Pangoro
fightingKarate Chop
steelIron HeadfightingClose Combat
4.148
90%6.7 s
1.2 charged
67% HP left on average
9
Shadow Pangoro
steelBullet Punch
darkNight SlashsteelIron Head
4.022
90%5.5 s
1.1 charged
65% HP left on average
10
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.768
100%6.8 s
1.2 charged
69% HP left on average
11
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
3.673
100%6.7 s
1.2 charged
62% HP left on average
12
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
3.624
70%7.0 s
1.3 charged
50% HP left on average
13
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
3.601
100%5.5 s
1.2 charged
66% HP left on average
14
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.506
100%6.1 s
1.2 charged
66% HP left on average
15
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
3.475
100%5.0 s
1.0 charged
71% HP left on average
16
Drapion
bugInfestation
darkCrunchwaterAqua Tail
3.302
100%6.8 s
1.2 charged
64% HP left on average
17
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
3.283
100%6.5 s
1.2 charged
63% HP left on average
18
Eternatus
dragonDragon Tail
dragonDynamax CannondragonDragon Pulse
3.135
100%6.5 s
1.2 charged
65% HP left on average
19
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
3.128
90%5.5 s
1.1 charged
57% HP left on average
20
Mabosstiff
darkBite
darkPaybackdarkCrunch
3.083
100%6.6 s
1.2 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.