Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.893 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.156 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 4.956 | 100% | 5.7 s 1.2 charged | 71% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.415 | 100% | 5.5 s 1.2 charged | 72% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.387 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 7 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.344 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 8 | fightingKarate Chop steelIron HeadfightingClose Combat | 4.148 | 90% | 6.7 s 1.2 charged | 67% HP left on average | |
| 9 | steelBullet Punch darkNight SlashsteelIron Head | 4.022 | 90% | 5.5 s 1.1 charged | 65% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 3.768 | 100% | 6.8 s 1.2 charged | 69% HP left on average | |
| 11 | ghostAstonish groundDrill RunrockRock Slide | 3.673 | 100% | 6.7 s 1.2 charged | 62% HP left on average | |
| 12 | ghostLick darkNight SlashpoisonGunk Shot | 3.624 | 70% | 7.0 s 1.3 charged | 50% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.601 | 100% | 5.5 s 1.2 charged | 66% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 3.506 | 100% | 6.1 s 1.2 charged | 66% HP left on average | |
| 15 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 3.475 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 16 | bugInfestation darkCrunchwaterAqua Tail | 3.302 | 100% | 6.8 s 1.2 charged | 64% HP left on average | |
| 17 | darkSucker Punch darkDark PulsedarkFoul Play | 3.283 | 100% | 6.5 s 1.2 charged | 63% HP left on average | |
| 18 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.135 | 100% | 6.5 s 1.2 charged | 65% HP left on average | |
| 19 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.128 | 90% | 5.5 s 1.1 charged | 57% HP left on average | |
| 20 | darkBite darkPaybackdarkCrunch | 3.083 | 100% | 6.6 s 1.2 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.