Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Hex / Poltergeist
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | darkBite darkCrunchnormalHyper Beam | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | rockRollout ghostShadow BallgrassSolar Beam | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 5 | psychicConfusion psychicPsyshockelectricThunderbolt | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 6 | darkBite darkDark PulsegrassGrass Knot | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 7 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 8 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 9 | ghostAstonish groundDrill RunrockRock Slide | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 10 | flyingWing Attack ghostShadow BallghostNight Shade | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 11 | normalScratch groundHigh HorsepowerfireFire Punch | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 12 | normalScratch groundHigh HorsepowerfireFire Punch | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 13 | psychicPsywave groundEarthquakedragonOutrage | 10.000 | 100% | 8.0 s 1.0 charged | 93% HP left on average | |
| 14 | psychicPsywave groundEarthquakedragonOutrage | 10.000 | 100% | 8.0 s 1.0 charged | 91% HP left on average | |
| 15 | darkBite darkCrunchnormalHyper Beam | 10.000 | 100% | 8.5 s 1.0 charged | 91% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 9.905 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 17 | darkFeint Attack darkDark PulsedarkFoul Play | 9.700 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 18 | groundMud Shot groundEarthquakebugMegahorn | 9.700 | 100% | 8.5 s 1.0 charged | 90% HP left on average | |
| 19 | darkBite darkBrutal SwingdarkCrunch | 9.571 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 9.556 | 100% | 5.5 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.