Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Zen Headbutt / Shadow Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 5 | psychicPsywave darkFoul PlaypsychicPsybeam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 6 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 7 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 96% HP left on average | |
| 8 | darkBite darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 11 | darkSnarl darkDark PulsesteelIron Head | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 12 | darkBite darkDark PulsegrassPower Whip | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 13 | darkSucker Punch darkDark PulseflyingHurricane | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 14 | darkSucker Punch darkPaybackflyingFly | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 15 | ghostAstonish darkDark PulseghostShadow Ball | 10.000 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 16 | darkSnarl darkDarkest LariatdarkDark Pulse | 9.700 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 17 | fireFire Spin steelIron HeadgrassSolar Beam | 9.360 | 100% | 8.0 s 1.0 charged | 89% HP left on average | |
| 18 | psychicPsycho Cut darkDark PulsepsychicFuture Sight | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 19 | fireIncinerate darkFoul PlaydarkCrunch | 9.111 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 20 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 8.600 | 100% | 6.5 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.