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PoGoBud
Raid Hour · YveltalNext · 21h 49m

Shadow Cofagrigus counters

ghostGhost-type Male Grunt · slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Energy Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cofagrigus
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
93% HP left on average
2
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
3
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
4
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.5 s
1.0 charged
94% HP left on average
5
Shadow Malamar
psychicPsywave
darkFoul PlaypsychicPsybeam
10.000
100%5.5 s
1.0 charged
93% HP left on average
6
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
10.000
100%5.5 s
1.0 charged
93% HP left on average
7
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
96% HP left on average
8
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
91% HP left on average
9
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
10.000
100%5.5 s
1.0 charged
90% HP left on average
10
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
91% HP left on average
11
Bisharp
darkSnarl
darkDark PulsesteelIron Head
10.000
100%6.5 s
1.0 charged
92% HP left on average
12
Zarude
darkBite
darkDark PulsegrassPower Whip
10.000
100%6.5 s
1.0 charged
92% HP left on average
13
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%7.5 s
1.0 charged
91% HP left on average
14
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
10.000
100%7.5 s
1.0 charged
91% HP left on average
15
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
10.000
100%8.0 s
1.0 charged
90% HP left on average
16
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
9.700
100%6.5 s
1.0 charged
90% HP left on average
17
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
9.360
100%8.0 s
1.0 charged
89% HP left on average
18
Necrozma
psychicPsycho Cut
darkDark PulsepsychicFuture Sight
9.333
100%5.5 s
1.0 charged
89% HP left on average
19
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
9.111
100%5.5 s
1.0 charged
89% HP left on average
20
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
8.600
100%6.5 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.