Shadow Sandygast counters
ghostgroundGhost-type Male Grunt ยท slot 1Grunt
CP
2,650
Attack
230.3
x1.2 Shadow
Defense
135.7
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Sand TombMud Shot / Sand TombSand Attack / Sand TombAstonish / Shadow BallMud Shot / Shadow BallSand Attack / Shadow BallAstonish / Earth PowerMud Shot / Earth PowerSand Attack / Earth PowerAstonish / Scorching SandsMud Shot / Scorching SandsSand Attack / Scorching Sands
Best counters against Sand Attack / Sand Tomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 3 | waterWaterfall waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.0 s 0.0 charged | 94% HP left on average | |
| 4 | darkSucker Punch darkPaybackflyingBrave Bird | 10.000 | 100% | 6.0 s 0.0 charged | 94% HP left on average | |
| 5 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 10.000 | 100% | 6.0 s 0.0 charged | 94% HP left on average | |
| 6 | ghostAstonish grassGrass KnotfairyMoonblast | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 7 | groundSand Attack flyingAcrobaticsdarkNight Slash | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 8 | fightingDouble Kick grassLeaf BladerockStone Edge | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 9 | darkBite waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 10 | flyingPeck fairyDazzling GleampsychicPsyshock | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 11 | grassVine Whip grassLeaf BladegrassSeed Bomb | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 9.700 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 13 | darkBite darkBrutal SwinggroundEarth Power | 9.556 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 14 | electricThunder Shock flyingDrill PeckfireHeat Wave | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckfireHeat Wave | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 17 | groundMud Shot groundEarth PowerrockRock Slide | 9.200 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 18 | groundSand Attack flyingAcrobaticsdarkNight Slash | 9.111 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 19 | iceIce Fang iceIce BurniceBlizzard | 9.083 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 20 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 8.722 | 100% | 5.0 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.