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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Duskull counters

ghostGhost-type Male Grunt · slot 1Grunt
CP
1,518
Attack
144.9
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
60

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Ominous Wind

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Duskull
#PokemonMovesPowerWinsTimeResult
1
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%3.0 s
0.0 charged
91% HP left on average
2
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%4.0 s
0.0 charged
92% HP left on average
3
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%4.0 s
0.0 charged
94% HP left on average
4
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
10.000
100%4.0 s
0.0 charged
93% HP left on average
5
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
10.000
100%5.0 s
0.0 charged
92% HP left on average
6
Shadow Snorlax
ghostLick
groundEarthquakedragonOutrage
10.000
100%6.0 s
0.0 charged
93% HP left on average
7
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.0 s
0.0 charged
94% HP left on average
8
Arboliva
grassRazor Leaf
grassEnergy BallgroundEarth Power
10.000
100%6.0 s
0.0 charged
90% HP left on average
9
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
10.000
100%6.0 s
0.0 charged
92% HP left on average
10
Bewear
ghostShadow Claw
darkPaybackfightingSuperpower
10.000
100%7.0 s
0.0 charged
91% HP left on average
11
Snorlax
ghostLick
groundEarthquakedragonOutrage
10.000
100%7.5 s
0.0 charged
91% HP left on average
12
Lickilicky
ghostLick
ghostShadow BallgrassSolar Beam
10.000
100%7.5 s
0.0 charged
91% HP left on average
13
Obstagoon
ghostLick
poisonGunk ShotnormalHyper Beam
10.000
100%7.5 s
0.0 charged
92% HP left on average
14
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
91% HP left on average
15
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
91% HP left on average
16
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
17
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
91% HP left on average
18
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
10.000
100%5.5 s
1.0 charged
91% HP left on average
19
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%5.5 s
1.0 charged
95% HP left on average
20
Maushold
groundMud Shot
darkCrunchfairyPlay Rough
10.000
100%5.5 s
1.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.