Shadow Toucannon counters
normalflyingFlying-type Female Grunt · slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Peck / Rock Blast
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.354 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 2 | electricThunder Shock rockRock SlideelectricThunderbolt | 2.272 | 100% | 5.5 s 2.0 charged | 56% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.218 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 4 | electricThunder Fang steelHeavy SlamdarkCrunch | 2.216 | 100% | 9.5 s 2.0 charged | 55% HP left on average | |
| 5 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.181 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 6 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.161 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 7 | steelMetal Sound darkDark PulsesteelIron Head | 2.138 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 8 | normalLock-On electricZap CannonsteelFlash Cannon | 2.098 | 100% | 9.0 s 2.0 charged | 52% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.066 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 10 | electricSpark rockRock SlideelectricThunderbolt | 2.058 | 100% | 8.5 s 2.0 charged | 51% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.048 | 100% | 7.0 s 2.0 charged | 51% HP left on average | |
| 12 | rockRock Throw rockStone EdgesteelFlash Cannon | 2.043 | 100% | 9.0 s 1.0 charged | 51% HP left on average | |
| 13 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 2.000 | 100% | 5.0 s 1.0 charged | 50% HP left on average | |
| 14 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.000 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.987 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.966 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 17 | fireFire Spin steelIron HeadfireFlamethrower | 1.950 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 18 | groundMud Shot rockRock SlidesteelIron Head | 1.937 | 100% | 5.5 s 2.0 charged | 48% HP left on average | |
| 19 | electricThunder Fang steelHeavy SlamdarkCrunch | 1.885 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 20 | groundMud-Slap rockRock WreckerrockStone Edge | 1.843 | 100% | 8.5 s 2.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.