Shadow Toucannon counters
normalflyingFlying-type Female Grunt ยท slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Peck / Rock Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonOutragenormalHyper Beam | 1.855 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 2 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.759 | 100% | 5.5 s 2.0 charged | 43% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.606 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 1.582 | 100% | 10.0 s 1.0 charged | 37% HP left on average | |
| 5 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.552 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.524 | 100% | 6.5 s 2.0 charged | 34% HP left on average | |
| 7 | steelMetal Sound darkDark PulsesteelIron Head | 1.509 | 100% | 7.5 s 2.0 charged | 34% HP left on average | |
| 8 | fireFire Spin steelIron HeadfireFlamethrower | 1.500 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.495 | 100% | 7.5 s 2.0 charged | 33% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.478 | 100% | 6.5 s 2.0 charged | 32% HP left on average | |
| 11 | electricThunder Fang steelHeavy SlamdarkCrunch | 1.430 | 100% | 11.0 s 2.0 charged | 30% HP left on average | |
| 12 | normalScratch electricThunder PunchiceIce Punch | 1.430 | 100% | 5.5 s 2.0 charged | 30% HP left on average | |
| 13 | groundMud-Slap rockRock WreckerrockStone Edge | 1.426 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 14 | rockRock Throw rockRock SlideelectricZap Cannon | 1.425 | 100% | 9.5 s 2.0 charged | 30% HP left on average | |
| 15 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 1.423 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.404 | 100% | 7.5 s 2.0 charged | 29% HP left on average | |
| 17 | ghostHex rockPower GemfightingFocus Blast | 1.362 | 100% | 6.5 s 2.0 charged | 27% HP left on average | |
| 18 | normalLock-On electricZap CannonsteelFlash Cannon | 1.355 | 100% | 9.0 s 2.0 charged | 26% HP left on average | |
| 19 | electricSpark rockRock SlideelectricZap Cannon | 1.348 | 100% | 7.5 s 2.0 charged | 26% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.333 | 100% | 8.5 s 2.0 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.