Shadow Toucannon counters
normalflyingFlying-type Female Grunt ยท slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Peck / Flash Cannon
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargerockStone Edge | 4.139 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 2 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.080 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 4 | electricVolt Switch electricWild ChargerockStone Edge | 3.548 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 5 | icePowder Snow iceBlizzardrockRock Slide | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 6 | poisonAcid rockPower GemrockRock Slide | 3.444 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.250 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.238 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 11 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.010 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.963 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.963 | 100% | 7.0 s 1.0 charged | 66% HP left on average | |
| 14 | steelMetal Sound rockRock SliderockRock Tomb | 2.952 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 15 | fireFire Spin steelIron HeadfireFlamethrower | 2.914 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 16 | electricSpark electricWild ChargeelectricPlasma Fists | 2.909 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 17 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.907 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 18 | electricThunder Shock electricZap CannonelectricParabolic Charge | 2.818 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.778 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 20 | steelMetal Sound darkDark PulsesteelIron Head | 2.778 | 100% | 7.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.