Shadow Toucannon counters
normalflyingFlying-type Female Grunt ยท slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Peck / Drill Peck
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargerockStone Edge | 4.806 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 4.806 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.387 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 4 | electricVolt Switch electricWild ChargerockStone Edge | 4.139 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 5 | icePowder Snow iceBlizzardrockRock Slide | 4.122 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 6 | poisonAcid rockPower GemrockRock Slide | 4.043 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 7 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.000 | 100% | 5.5 s 2.0 charged | 75% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 9 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.778 | 100% | 8.5 s 2.0 charged | 74% HP left on average | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.634 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.478 | 100% | 7.0 s 2.0 charged | 71% HP left on average | |
| 12 | steelMetal Sound rockRock SliderockRock Tomb | 3.444 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 13 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.413 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 3.378 | 100% | 10.0 s 1.0 charged | 70% HP left on average | |
| 15 | electricSpark rockRock SlideelectricZap Cannon | 3.351 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 16 | electricThunder Shock electricZap CannonelectricParabolic Charge | 3.321 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 17 | steelMetal Sound darkDark PulsesteelIron Head | 3.182 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.182 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 3.176 | 100% | 5.5 s 2.0 charged | 69% HP left on average | |
| 20 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.171 | 100% | 5.5 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.