Shadow Swanna counters
waterflyingFlying-type Female Grunt · slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Gust / Aqua Jet
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltrockRock Slide | 5.500 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunder | 4.605 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 3 | electricThunder Shock electricDischargegroundMud Bomb | 4.568 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | electricVolt Switch electricWild ChargerockStone Edge | 4.500 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 5 | electricSpark electricWild ChargeelectricPlasma Fists | 4.119 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.083 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 3.804 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | electricVolt Switch electricWild ChargerockStone Edge | 3.600 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.500 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 10 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 11 | electricThunder Shock electricThunderelectricThunder Punch | 3.478 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunder | 3.348 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | electricThunder Shock electricThunderelectricDischarge | 3.173 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | electricThunder Shock electricThunderelectricThunder Punch | 2.963 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 15 | electricVolt Switch electricZap CannonelectricDischarge | 2.857 | 100% | 6.0 s 0.0 charged | 65% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.852 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | electricVolt Switch electricZap CannonelectricThunder | 2.652 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 18 | electricThunder Shock electricParabolic ChargeelectricDischarge | 2.648 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 2.625 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 20 | electricThunder Fang electricWild ChargeelectricThunder | 2.534 | 100% | 5.0 s 0.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.