Shadow Swanna counters
waterflyingFlying-type Female Grunt ยท slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Air Slash / Bubble Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On electricZap CannonrockStone Edge | 7.714 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 2 | electricSpark electricZap CannonrockRock Slide | 6.700 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 3 | electricThunder Shock electricThunderboltrockRock Slide | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | electricVolt Switch electricWild ChargerockStone Edge | 5.786 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 5 | electricSpark electricZap CannonrockRock Slide | 5.583 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.400 | 100% | 8.0 s 0.0 charged | 81% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 5.303 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.250 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 9 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.185 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | electricThunder Shock electricDischargegroundMud Bomb | 5.154 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | electricThunder Shock electricZap CannonelectricDischarge | 5.154 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | electricVolt Switch electricWild ChargerockStone Edge | 5.063 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 13 | icePowder Snow rockRock SlideiceBlizzard | 5.056 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 14 | poisonAcid rockPower GemrockRock Slide | 5.025 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | dragonDragon Tail electricThunderrockMeteor Beam | 4.900 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 16 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 4.813 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 17 | electricSpark electricWild ChargeelectricPlasma Fists | 4.806 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 18 | steelMetal Sound rockRock SliderockRock Tomb | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.594 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 20 | rockSmack Down rockStone EdgesteelFlash Cannon | 4.323 | 100% | 10.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.