Shadow Swanna counters
waterflyingFlying-type Female Grunt · slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Gust / Fly
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On electricZap CannonrockStone Edge | 7.167 | 100% | 6.0 s 1.0 charged | 86% HP left on average | |
| 2 | electricThunder Shock electricThunderboltrockRock Slide | 6.158 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.912 | 100% | 6.0 s 1.0 charged | 83% HP left on average | |
| 4 | dragonDragon Tail electricThunderrockMeteor Beam | 5.815 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 5 | electricVolt Switch electricWild ChargerockStone Edge | 5.212 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | electricThunder Shock electricDischargegroundMud Bomb | 5.095 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.758 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 9 | rockSmack Down electricThunderrockMeteor Beam | 4.758 | 100% | 7.5 s 0.0 charged | 79% HP left on average | |
| 10 | electricSpark electricZap CannonrockRock Slide | 4.733 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 11 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.469 | 100% | 8.0 s 0.0 charged | 78% HP left on average | |
| 12 | icePowder Snow rockRock SlideiceBlizzard | 4.311 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 13 | steelMetal Sound rockRock SliderockRock Tomb | 4.303 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 14 | rockSmack Down rockStone EdgesteelFlash Cannon | 4.303 | 100% | 11.0 s 2.0 charged | 77% HP left on average | |
| 15 | poisonAcid rockPower GemrockRock Slide | 4.196 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 16 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.185 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 17 | electricVolt Switch electricWild ChargerockStone Edge | 4.095 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 18 | electricThunder Shock electricThunderelectricThunder Punch | 4.048 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.026 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 20 | rockSmack Down rockRock SliderockRock Blast | 3.981 | 100% | 8.0 s 1.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.