Shadow Swanna counters
waterflyingFlying-type Female Grunt · slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Gust / Aqua Jet
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltrockRock Slide | 5.974 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | electricThunder Shock electricDischargegroundMud Bomb | 4.929 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 4.737 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | electricVolt Switch electricWild ChargerockStone Edge | 4.639 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.606 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 6 | electricSpark electricWild ChargeelectricPlasma Fists | 4.238 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | electricVolt Switch electricWild ChargerockStone Edge | 3.976 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 3.913 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | electricThunder Shock electricThunderelectricThunder Punch | 3.750 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.619 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 3.614 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 13 | electricThunder Shock electricThunderelectricThunder Punch | 3.173 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | dragonDragon Breath dragonOutragedragonTwister | 3.032 | 100% | 6.0 s 1.0 charged | 67% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 2.944 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | electricVolt Switch electricZap CannonelectricDischarge | 2.929 | 100% | 6.0 s 0.0 charged | 66% HP left on average | |
| 17 | electricVolt Switch electricZap CannonelectricThunder | 2.857 | 100% | 6.0 s 0.0 charged | 65% HP left on average | |
| 18 | electricThunder Shock electricParabolic ChargeelectricDischarge | 2.846 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 2.790 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 20 | electricThunder Fang electricWild ChargeelectricThunder | 2.714 | 100% | 5.0 s 0.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.