Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Trailblaze
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | fireEmber rockRock SlidefireBlast Burn | 5.375 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | fireIncinerate rockRock SliderockRock Blast | 5.375 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | fireEmber fireOverheatelectricWild Charge | 5.367 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.680 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | poisonAcid rockPower GemrockRock Slide | 4.367 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 8 | fireEmber rockRock SlidefireBlast Burn | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 9 | icePowder Snow iceBlizzardiceIce Punch | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 10 | flyingWing Attack flyingAir CutterghostShadow Ball | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 11 | fightingLow Kick iceIce PunchghostShadow Ball | 4.057 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.025 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 13 | fireEmber fireHeat WavedarkCrunch | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 3.972 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 15 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 3.925 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 16 | fireIncinerate fireOverheatfireFlame Charge | 3.838 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 17 | fairyFairy Wind fireOverheatpoisonSludge | 3.725 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 18 | fairyFairy Wind fireOverheatpoisonSludge | 3.725 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 19 | electricThunder Shock electricZap CannonrockAncient Power | 3.720 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | electricThunder Shock electricZap CannonrockAncient Power | 3.720 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.