Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.703 | 100% | 8.0 s 2.0 charged | 63% HP left on average | |
| 2 | ghostShadow Claw electricThunderghostShadow Ball | 2.596 | 100% | 9.0 s 2.0 charged | 61% HP left on average | |
| 3 | flyingPeck rockAncient PowerfireFlamethrower | 2.145 | 100% | 7.0 s 2.0 charged | 53% HP left on average | |
| 4 | fightingDouble Kick rockStone EdgesteelIron Head | 2.089 | 100% | 8.5 s 2.0 charged | 52% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdrockAncient Power | 2.067 | 100% | 7.0 s 2.0 charged | 52% HP left on average | |
| 6 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.018 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 7 | fairyFairy Wind flyingFlyfairyMoonblast | 2.012 | 100% | 6.0 s 2.0 charged | 50% HP left on average | |
| 8 | fairyGeomancy electricThunderfairyMoonblast | 1.938 | 100% | 7.0 s 2.0 charged | 48% HP left on average | |
| 9 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 1.894 | 100% | 8.0 s 2.0 charged | 47% HP left on average | |
| 10 | rockSmack Down rockRock SlidefightingClose Combat | 1.861 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 11 | rockSmack Down rockStone EdgefireFire Blast | 1.861 | 100% | 4.5 s 0.0 charged | 46% HP left on average | |
| 12 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 1.822 | 100% | 7.0 s 2.0 charged | 45% HP left on average | |
| 13 | fireEmber rockRock SlidefireBlast Burn | 1.822 | 100% | 6.0 s 2.0 charged | 45% HP left on average | |
| 14 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 1.753 | 100% | 6.0 s 2.0 charged | 43% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 1.750 | 100% | 6.0 s 2.0 charged | 43% HP left on average | |
| 16 | fireIncinerate rockRock SliderockRock Blast | 1.748 | 100% | 6.0 s 2.0 charged | 43% HP left on average | |
| 17 | waterWaterfall waterHydro CannonfairyMoonblast | 1.737 | 100% | 7.0 s 2.0 charged | 42% HP left on average | |
| 18 | waterWaterfall waterAqua JetfightingClose Combat | 1.733 | 100% | 7.0 s 2.0 charged | 42% HP left on average | |
| 19 | normalTackle flyingAir CutterfairyMoonblast | 1.732 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 20 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.721 | 100% | 6.0 s 2.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.