Shadow Scyther counters
bugflyingFlying-type Female Grunt ยท slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Air Slash / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockStone EdgesteelFlash Cannon | 7.150 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 2 | rockRock Throw rockStone EdgeelectricWild Charge | 6.370 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 3 | electricThunder Shock rockRock SlideelectricThunderbolt | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 5.733 | 100% | 6.0 s 1.0 charged | 83% HP left on average | |
| 5 | rockSmack Down rockMeteor BeamrockStone Edge | 5.607 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 6 | rockRock Throw rockStone EdgeelectricWild Charge | 5.375 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 7 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 8 | normalLock-On rockMeteor BeamrockRock Slide | 4.944 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 9 | rockSmack Down rockStone EdgefireFire Blast | 4.786 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 10 | groundMud Shot rockStone EdgerockAncient Power | 4.778 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | electricThunder Shock electricZap CannonrockAncient Power | 4.769 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIce Punch | 4.556 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | rockRock Throw rockMeteor BeamrockPower Gem | 4.513 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 14 | rockSmack Down rockRock WreckerrockStone Edge | 4.288 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 15 | normalLock-On rockMeteor BeamrockRock Slide | 4.238 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 16 | rockSmack Down rockStone EdgefireFire Blast | 4.188 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 17 | electricThunder Shock electricZap CannonrockAncient Power | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 18 | electricThunder Shock electricThunderelectricThunder Punch | 4.048 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | rockRock Throw rockMeteor BeamrockStone Edge | 3.867 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 20 | rockRock Throw rockStone EdgerockRock Slide | 3.865 | 100% | 6.0 s 0.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.