Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / X-Scissor
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.222 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 2 | ghostHex fireBlast BurnfireFlamethrower | 5.912 | 100% | 7.0 s 2.0 charged | 83% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 5.806 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 4 | dragonDragon Breath rockAncient PowerghostShadow Force | 5.400 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 5 | flyingWing Attack fireOverheatrockAncient Power | 5.294 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 6 | ghostHex rockPower GemghostShadow Ball | 5.176 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 7 | fireEmber fireHeat WavefireFlamethrower | 5.129 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 8 | fireEmber rockRock SlidefireBlast Burn | 5.098 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 9 | fairyFairy Wind flyingFlyfairyMoonblast | 5.097 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 10 | flyingGust flyingAir CutterpoisonSludge Bomb | 5.088 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 11 | flyingPeck rockAncient PowerfireFlamethrower | 5.088 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 12 | fireEmber fireOverheatelectricWild Charge | 5.032 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 13 | poisonAcid rockPower GemrockRock Slide | 4.600 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.484 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 15 | flyingAir Slash flyingSky AttackflyingAir Cutter | 4.465 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 16 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.451 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 17 | rockSmack Down steelIron HeadnormalBody Slam | 4.419 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 18 | dragonDragon Breath rockAncient PowerghostShadow Force | 4.339 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 19 | fireFire Spin rockStone EdgefireFire Blast | 4.233 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 20 | fightingDouble Kick rockStone EdgesteelIron Head | 4.233 | 100% | 8.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.