Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.585 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 2 | ghostShadow Claw electricThunderghostShadow Ball | 2.519 | 100% | 9.0 s 2.0 charged | 60% HP left on average | |
| 3 | flyingPeck rockAncient PowerfireFlamethrower | 2.035 | 100% | 7.0 s 2.0 charged | 51% HP left on average | |
| 4 | fightingDouble Kick rockStone EdgesteelIron Head | 2.000 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdrockAncient Power | 1.957 | 100% | 7.0 s 2.0 charged | 49% HP left on average | |
| 6 | fairyFairy Wind flyingFlyfairyMoonblast | 1.904 | 100% | 6.0 s 2.0 charged | 47% HP left on average | |
| 7 | fairyGeomancy electricThunderfairyMoonblast | 1.843 | 100% | 7.0 s 2.0 charged | 46% HP left on average | |
| 8 | dragonDragon Tail dragonOutragenormalHyper Beam | 1.788 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 9 | rockSmack Down rockRock SlidefightingClose Combat | 1.767 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 10 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 1.747 | 100% | 7.0 s 2.0 charged | 43% HP left on average | |
| 11 | fireEmber rockRock SlidefireBlast Burn | 1.742 | 100% | 6.0 s 2.0 charged | 43% HP left on average | |
| 12 | waterWaterfall waterAqua JetfightingClose Combat | 1.667 | 100% | 7.0 s 2.0 charged | 40% HP left on average | |
| 13 | normalTackle flyingAir CutterfairyMoonblast | 1.663 | 100% | 8.0 s 2.0 charged | 40% HP left on average | |
| 14 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 1.648 | 100% | 9.5 s 2.0 charged | 39% HP left on average | |
| 15 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.645 | 100% | 6.0 s 2.0 charged | 39% HP left on average | |
| 16 | poisonPoison Jab waterAqua JetwaterHydro Pump | 1.611 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 1.605 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 18 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.603 | 100% | 8.5 s 2.0 charged | 38% HP left on average | |
| 19 | flyingWing Attack flyingBrave BirdrockAncient Power | 1.565 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 20 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.565 | 100% | 7.0 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.