Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Aerial Ace
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | fireEmber rockRock SlidefireBlast Burn | 5.225 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | fireEmber fireOverheatelectricWild Charge | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.540 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | fireEmber rockRock SlidefireBlast Burn | 4.180 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterghostShadow Ball | 3.975 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | fireEmber fireHeat WavedarkCrunch | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | rockRock Throw rockStone EdgesteelFlash Cannon | 3.861 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 9 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | electricThunder Shock electricZap CannonrockAncient Power | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 11 | groundMud Shot rockRock SlidedragonOutrage | 3.580 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | flyingWing Attack waterHydro CannonflyingAerial Ace | 3.460 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 13 | bugFury Cutter rockRock TombrockRock Blast | 3.340 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 14 | electricThunder Shock electricThunderelectricThunder Punch | 3.300 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 15 | fireIncinerate fireMind BlownfireOverheat | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceIce Punch | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceIce Punch | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | rockSmack Down rockMeteor BeamrockStone Edge | 3.167 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.120 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 20 | flyingPeck flyingFlyflyingDrill Peck | 3.040 | 100% | 5.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.