Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 5.786 | 100% | 6.0 s 2.0 charged | 83% HP left on average | |
| 2 | fireEmber fireHeat WavefireFlamethrower | 5.107 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 3 | fairyFairy Wind flyingFlyfairyMoonblast | 5.036 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 4 | iceIce Fang steelBehemoth BashnormalGiga Impact | 4.871 | 100% | 9.0 s 2.0 charged | 79% HP left on average | |
| 5 | dragonDragon Breath rockAncient PowerghostShadow Force | 4.844 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdrockAncient Power | 4.765 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 7 | ghostHex rockPower GemghostShadow Ball | 4.647 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 8 | flyingPeck rockAncient PowerfireFlamethrower | 4.559 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 9 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.435 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 10 | fireEmber rockRock SlidefireBlast Burn | 4.087 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 11 | ghostHex fireBlast BurnfireFlamethrower | 4.000 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 12 | rockSmack Down steelIron HeadnormalBody Slam | 3.977 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 13 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.893 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 14 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.884 | 100% | 8.5 s 2.0 charged | 74% HP left on average | |
| 15 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.884 | 100% | 8.5 s 2.0 charged | 74% HP left on average | |
| 16 | fightingDouble Kick rockStone EdgesteelIron Head | 3.791 | 100% | 8.5 s 2.0 charged | 74% HP left on average | |
| 17 | fireEmber fireOverheatelectricWild Charge | 3.784 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 18 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 3.696 | 100% | 7.0 s 2.0 charged | 73% HP left on average | |
| 19 | fightingLow Kick iceIce PunchghostShadow Ball | 3.547 | 100% | 8.0 s 2.0 charged | 72% HP left on average | |
| 20 | rockSmack Down rockRock SlidefightingClose Combat | 3.543 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.