Shadow Scyther counters
bugflyingFlying-type Female Grunt · slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw electricThunderghostShadow Ball | 2.250 | 100% | 9.0 s 2.0 charged | 56% HP left on average | |
| 2 | iceIce Fang steelBehemoth BashnormalGiga Impact | 2.041 | 100% | 9.0 s 2.0 charged | 51% HP left on average | |
| 3 | flyingPeck rockAncient PowerfireFlamethrower | 1.703 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 4 | fightingDouble Kick rockStone EdgesteelIron Head | 1.680 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdrockAncient Power | 1.653 | 100% | 7.0 s 2.0 charged | 40% HP left on average | |
| 6 | fairyFairy Wind flyingFlyfairyMoonblast | 1.584 | 100% | 6.0 s 2.0 charged | 37% HP left on average | |
| 7 | fairyGeomancy electricThunderfairyMoonblast | 1.557 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 8 | dragonDragon Tail dragonOutragenormalHyper Beam | 1.521 | 100% | 8.5 s 2.0 charged | 34% HP left on average | |
| 9 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 1.490 | 100% | 7.0 s 2.0 charged | 33% HP left on average | |
| 10 | rockSmack Down rockRock SlidefightingClose Combat | 1.482 | 100% | 5.5 s 1.0 charged | 33% HP left on average | |
| 11 | waterWaterfall waterAqua JetfightingClose Combat | 1.400 | 100% | 7.0 s 2.0 charged | 29% HP left on average | |
| 12 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.369 | 100% | 6.0 s 2.0 charged | 27% HP left on average | |
| 13 | fireEmber rockRock SlidefireBlast Burn | 1.353 | 100% | 6.0 s 2.0 charged | 26% HP left on average | |
| 14 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.347 | 100% | 8.5 s 2.0 charged | 26% HP left on average | |
| 15 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.310 | 100% | 7.0 s 2.0 charged | 24% HP left on average | |
| 16 | bugFury Cutter rockRock TombrockRock Blast | 1.307 | 100% | 6.0 s 2.0 charged | 23% HP left on average | |
| 17 | normalTackle fireFlame ChargesteelIron Head | 1.277 | 100% | 9.5 s 2.0 charged | 22% HP left on average | |
| 18 | fairyFairy Wind fireOverheatpoisonSludge | 1.275 | 100% | 8.0 s 2.0 charged | 22% HP left on average | |
| 19 | rockSmack Down rockRock SlidefireFlamethrower | 1.267 | 100% | 4.5 s 0.0 charged | 21% HP left on average | |
| 20 | icePowder Snow iceBlizzardrockAncient Power | 1.256 | 100% | 7.0 s 2.0 charged | 20% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.