Shadow Scyther counters
bugflyingFlying-type Female Grunt ยท slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.503 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 2 | ghostHex rockPower GemghostShadow Ball | 3.634 | 100% | 6.6 s 1.6 charged | 71% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 3.476 | 100% | 5.6 s 1.3 charged | 57% HP left on average | |
| 4 | electricThunder Shock electricZap CannonrockAncient Power | 3.447 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 5 | fireEmber fireHeat WavefireFlamethrower | 3.443 | 100% | 5.6 s 1.3 charged | 65% HP left on average | |
| 6 | fairyFairy Wind flyingFlyfairyMoonblast | 3.441 | 100% | 5.6 s 1.3 charged | 66% HP left on average | |
| 7 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.353 | 100% | 6.6 s 1.6 charged | 67% HP left on average | |
| 8 | flyingPeck rockAncient PowerfireFlamethrower | 3.153 | 100% | 6.6 s 1.6 charged | 63% HP left on average | |
| 9 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.048 | 100% | 6.6 s 1.6 charged | 65% HP left on average | |
| 10 | iceIce Fang steelBehemoth BashnormalGiga Impact | 3.032 | 100% | 9.0 s 2.0 charged | 60% HP left on average | |
| 11 | rockSmack Down steelIron HeadnormalBody Slam | 2.999 | 100% | 8.2 s 2.0 charged | 64% HP left on average | |
| 12 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.967 | 100% | 8.2 s 2.0 charged | 66% HP left on average | |
| 13 | electricThunder Shock electricZap CannonrockAncient Power | 2.875 | 100% | 5.6 s 1.3 charged | 65% HP left on average | |
| 14 | ghostHex fireBlast BurnfireFlamethrower | 2.853 | 100% | 6.6 s 1.6 charged | 60% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.833 | 100% | 7.8 s 1.6 charged | 64% HP left on average | |
| 16 | fireEmber fireOverheatelectricWild Charge | 2.708 | 100% | 5.6 s 1.3 charged | 59% HP left on average | |
| 17 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 2.699 | 100% | 6.6 s 1.6 charged | 60% HP left on average | |
| 18 | fairyGeomancy electricThunderfairyMoonblast | 2.657 | 100% | 6.6 s 1.6 charged | 60% HP left on average | |
| 19 | flyingAir Slash flyingSky AttackflyingAir Cutter | 2.653 | 100% | 9.5 s 2.0 charged | 60% HP left on average | |
| 20 | fireFire Spin rockStone EdgefireFire Blast | 2.610 | 100% | 9.5 s 2.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.