Shadow Gligar counters
groundflyingFlying-type Female Grunt ยท slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.600 | 100% | 6.1 s 0.3 charged | 83% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.786 | 100% | 5.0 s 1.2 charged | 79% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.406 | 100% | 5.0 s 1.2 charged | 77% HP left on average | |
| 4 | fightingLow Kick iceIce PunchghostShadow Ball | 5.143 | 100% | 5.6 s 1.3 charged | 70% HP left on average | |
| 5 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.018 | 100% | 5.6 s 1.3 charged | 73% HP left on average | |
| 6 | iceIce Fang iceIce BurniceBlizzard | 4.905 | 100% | 5.0 s 0.2 charged | 77% HP left on average | |
| 7 | fightingLow Kick iceIce PunchghostShadow Ball | 4.896 | 100% | 5.6 s 1.3 charged | 66% HP left on average | |
| 8 | normalScratch iceIce PunchnormalSwift | 4.884 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 9 | ghostShadow Claw iceIce PunchfightingClose Combat | 4.782 | 100% | 5.6 s 1.3 charged | 68% HP left on average | |
| 10 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.727 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIce Punch | 4.645 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 12 | steelMetal Sound iceBlizzardwaterHydro Cannon | 4.529 | 100% | 5.6 s 1.3 charged | 69% HP left on average | |
| 13 | icePowder Snow iceAvalancheiceIcicle Spear | 4.228 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 14 | icePowder Snow iceBlizzardiceIce Punch | 4.189 | 100% | 5.6 s 1.3 charged | 67% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceIcy Wind | 3.965 | 100% | 6.6 s 1.7 charged | 69% HP left on average | |
| 16 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.935 | 100% | 5.6 s 1.3 charged | 70% HP left on average | |
| 17 | normalScratch iceIce PunchnormalSwift | 3.923 | 100% | 5.6 s 1.3 charged | 69% HP left on average | |
| 18 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.887 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 3.661 | 100% | 5.6 s 1.3 charged | 58% HP left on average | |
| 20 | iceFrost Breath iceBlizzardiceIce Beam | 3.657 | 100% | 6.1 s 0.3 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.