Shadow Gligar counters
groundflyingFlying-type Female Grunt · slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang steelBehemoth BashnormalGiga Impact | 4.676 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 4.355 | 100% | 9.0 s 2.0 charged | 77% HP left on average | |
| 3 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 3.094 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 4 | fightingLow Kick flyingBrave BirdflyingFly | 3.049 | 100% | 7.0 s 2.0 charged | 67% HP left on average | |
| 5 | fairyGeomancy fairyMoonblastnormalGiga Impact | 3.000 | 100% | 7.0 s 2.0 charged | 67% HP left on average | |
| 6 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.000 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 7 | flyingPeck fairyDazzling GleampsychicPsyshock | 2.967 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastflyingFly | 2.964 | 100% | 6.0 s 2.0 charged | 66% HP left on average | |
| 9 | grassVine Whip fairyMoonblastwaterChilling Water | 2.947 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 10 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.892 | 100% | 6.0 s 2.0 charged | 65% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.836 | 100% | 9.0 s 2.0 charged | 65% HP left on average | |
| 12 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 2.781 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 13 | waterWaterfall waterAqua JetfightingClose Combat | 2.716 | 100% | 7.0 s 2.0 charged | 63% HP left on average | |
| 14 | fightingLow Kick iceIce PunchghostShadow Ball | 2.590 | 100% | 6.0 s 2.0 charged | 61% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceIcy Wind | 2.583 | 100% | 7.0 s 2.0 charged | 61% HP left on average | |
| 16 | waterBubble iceIce PunchiceIcy Wind | 2.548 | 100% | 7.0 s 2.0 charged | 61% HP left on average | |
| 17 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.521 | 100% | 7.0 s 2.0 charged | 60% HP left on average | |
| 18 | steelMetal Sound darkDark PulsesteelIron Head | 2.513 | 100% | 7.0 s 2.0 charged | 60% HP left on average | |
| 19 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.494 | 100% | 8.5 s 2.0 charged | 60% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.477 | 100% | 6.0 s 2.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.