Shadow Gligar counters
groundflyingFlying-type Female Grunt ยท slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Wing Attack / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.929 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.929 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | iceIce Fang iceIce BurniceBlizzard | 5.275 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | iceIce Fang iceAvalancheiceIce Punch | 3.367 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 6 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.046 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 7 | steelMetal Sound darkDark PulsesteelIron Head | 2.910 | 100% | 7.5 s 2.0 charged | 66% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.910 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 9 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.800 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 10 | iceIce Fang steelBehemoth BashnormalGiga Impact | 2.667 | 100% | 7.0 s 1.0 charged | 63% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIcy Wind | 2.648 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkCrunch | 2.635 | 100% | 7.0 s 2.0 charged | 62% HP left on average | |
| 13 | fairyGeomancy fairyMoonblastnormalGiga Impact | 2.617 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 14 | darkSucker Punch flyingBrave BirdflyingFly | 2.400 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 15 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.382 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 2.352 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 17 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.316 | 100% | 8.5 s 2.0 charged | 57% HP left on average | |
| 18 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.300 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterAqua Tail | 2.294 | 100% | 7.0 s 2.0 charged | 56% HP left on average | |
| 20 | darkBite iceIce PunchdarkDark Pulse | 2.270 | 100% | 5.5 s 2.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.