Shadow Gligar counters
groundflyingFlying-type Female Grunt · slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Dig
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick iceIce PunchghostShadow Ball | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick iceIce PunchghostShadow Ball | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | ghostShadow Claw iceIce PunchfightingClose Combat | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 6.967 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.963 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.963 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 7 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | ghostHex fireOverheatghostShadow Ball | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 6.400 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.389 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 12 | normalScratch iceIce PunchnormalSwift | 5.950 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.889 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 5.806 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 15 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.733 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.733 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | waterWaterfall waterAqua JetfightingClose Combat | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceIce Punch | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceIce Punch | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.