Shadow Gligar counters
groundflyingFlying-type Female Grunt · slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang steelBehemoth BashnormalGiga Impact | 2.696 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 2 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.438 | 100% | 8.5 s 2.0 charged | 59% HP left on average | |
| 3 | fairyGeomancy fairyMoonblastnormalGiga Impact | 2.436 | 100% | 7.0 s 2.0 charged | 59% HP left on average | |
| 4 | flyingPeck fairyDazzling GleampsychicPsyshock | 2.385 | 100% | 8.0 s 2.0 charged | 58% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdflyingFly | 2.314 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 6 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.296 | 100% | 6.0 s 2.0 charged | 56% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.288 | 100% | 9.0 s 2.0 charged | 56% HP left on average | |
| 8 | waterWaterfall waterAqua JetfightingClose Combat | 2.188 | 100% | 7.0 s 2.0 charged | 54% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 2.074 | 100% | 8.0 s 2.0 charged | 52% HP left on average | |
| 10 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 2.072 | 100% | 7.0 s 2.0 charged | 52% HP left on average | |
| 11 | waterBubble iceIce PunchiceIcy Wind | 2.051 | 100% | 7.0 s 2.0 charged | 51% HP left on average | |
| 12 | fightingLow Kick iceIce PunchghostShadow Ball | 2.022 | 100% | 6.0 s 2.0 charged | 51% HP left on average | |
| 13 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.010 | 100% | 7.0 s 2.0 charged | 50% HP left on average | |
| 14 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.988 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 1.972 | 100% | 6.0 s 2.0 charged | 49% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.961 | 100% | 7.0 s 2.0 charged | 49% HP left on average | |
| 17 | darkBite iceIce PunchdarkDark Pulse | 1.946 | 100% | 6.0 s 2.0 charged | 49% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 1.938 | 100% | 7.0 s 2.0 charged | 48% HP left on average | |
| 19 | steelMetal Sound darkDark PulsesteelIron Head | 1.862 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 20 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 1.831 | 100% | 8.0 s 2.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.