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PoGoBud
Raid Hour · YveltalNext · 20h 4m

Shadow Rookidee counters

flyingFlying-type Female Grunt · slot 1Grunt
CP
1,427
Attack
175.8
x1.2 Shadow
Defense
83.3
x0.83 Shadow
HP
79

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Peck / Brave Bird

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Rookidee
#PokemonMovesPowerWinsTimeResult
1
Golem
rockRock Throw
rockStone EdgerockAncient Power
10.000
100%3.0 s
0.0 charged
93% HP left on average
2
Shadow Golem
rockRock Throw
rockStone EdgerockAncient Power
10.000
100%3.0 s
0.0 charged
91% HP left on average
3
Alolan Golem
rockRock Throw
electricWild ChargerockStone Edge
10.000
100%3.0 s
0.0 charged
95% HP left on average
4
Shadow Alolan Golem
rockRock Throw
electricWild ChargerockStone Edge
10.000
100%3.0 s
0.0 charged
95% HP left on average
5
Omastar
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
92% HP left on average
6
Shadow Omastar
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
90% HP left on average
7
Aerodactyl
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
91% HP left on average
8
Shadow Sudowoodo
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%3.0 s
0.0 charged
90% HP left on average
9
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
94% HP left on average
10
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
94% HP left on average
11
Shadow Aggron
rockSmack Down
rockMeteor BeamrockStone Edge
10.000
100%3.0 s
0.0 charged
94% HP left on average
12
Shadow Regirock
rockRock Throw
rockStone EdgeelectricZap Cannon
10.000
100%3.0 s
0.0 charged
95% HP left on average
13
Rampardos
rockSmack Down
rockRock SlidedragonOutrage
10.000
100%3.0 s
0.0 charged
91% HP left on average
14
Shadow Hippowdon
electricThunder Fang
rockStone EdgerockWeather Ball (Rock)
10.000
100%3.0 s
0.0 charged
90% HP left on average
15
Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
10.000
100%3.0 s
0.0 charged
95% HP left on average
16
Shadow Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
10.000
100%3.0 s
0.0 charged
93% HP left on average
17
Magneton
electricVolt Switch
electricZap CannonelectricDischarge
10.000
100%4.0 s
0.0 charged
91% HP left on average
18
Shadow Magneton
electricVolt Switch
electricZap CannonelectricDischarge
10.000
100%4.0 s
0.0 charged
91% HP left on average
19
Ampharos
electricVolt Switch
electricZap CannonelectricThunder
10.000
100%4.0 s
0.0 charged
91% HP left on average
20
Shadow Steelix
electricThunder Fang
steelHeavy SlamdarkCrunch
10.000
100%4.0 s
0.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.