Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Psychic
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 2 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 8.955 | 100% | 8.5 s 2.0 charged | 89% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 7.682 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 4 | ghostAstonish ghostShadow BallghostOminous Wind | 7.167 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.152 | 100% | 9.5 s 2.0 charged | 86% HP left on average | |
| 6 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 6.793 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostShadow Ball | 6.767 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | psychicConfusion ghostShadow BallpsychicPsychic | 6.727 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.556 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.556 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 11 | psychicConfusion psychicPsyshockpsychicFuture Sight | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | ghostAstonish ghostShadow BallghostOminous Wind | 6.000 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 13 | ghostShadow Claw fightingClose CombatrockRock Slide | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 14 | flyingAir Slash rockAncient PowerfightingAura Sphere | 5.793 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.639 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 16 | groundSand Attack groundEarth PowergroundScorching Sands | 5.600 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 17 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.310 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | ghostAstonish groundEarth PowerflyingFly | 5.276 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 19 | waterBubble waterSurfghostShadow Ball | 5.250 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 20 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.