Shadow Magmortar counters
fireFire-type Female Grunt · slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.623 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.200 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 3.844 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 7 | groundMud Shot rockStone EdgewaterAqua Jet | 3.722 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundSand Tomb | 3.704 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | rockSmack Down rockRock SliderockRock Blast | 3.441 | 100% | 9.0 s 2.0 charged | 71% HP left on average | |
| 10 | darkSnarl rockRock SlideelectricWild Charge | 3.434 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 11 | waterWaterfall waterHydro PumpwaterSurf | 3.422 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 12 | waterWater Gun waterSurfwaterLiquidation | 3.400 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 13 | waterWaterfall waterHydro PumpwaterSurf | 3.351 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.279 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.278 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 16 | waterWater Gun waterHydro PumprockRock Slide | 3.267 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 17 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 3.264 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForcerockAncient Power | 3.065 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 19 | dragonDragon Tail ghostShadow ForceghostShadow Ball | 3.065 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.055 | 100% | 6.5 s 2.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.